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Lemmini is the attempt to combine the playing sensation of the original Amiga version of Lemmings with the improved graphics of the Win95 port to create the best possible Lemmings experience on all platforms that support a Java virtual machine.
If you don't have a Java runtime installed, you can find it here.
Get and install the JRE (Java Runtime Environment) to run Java applications
(as Lemmini).
Lemmings
will run on anything >= JRE1.5. The latest JRE (currently JRE8) is usually the best choice.
Lemmini
(click to download the JAR archive)
After downloading, you can start it locally either by double clicking on it or manually
using "java -jar lemmini.jar"
If you want to create a desktop link to the JAR, you can use the following icons:
Icon for Windows
Icon for Mac
When starting Lemmini for the first time (or when updating to a new
version with different resources) you will be prompted to select your
"WINLEMM" path and a destination path that the resources
will be extracted to. You don't actually need to install Lemmings for
Windows, it's enough if you enter the original CD-ROM or copy the WINLEMM path from the CD-ROM to your harddrive.
While this is a bit of a hassle, this step is necessary to not
infringe the rights of the copyright holders. Indeed, Lemmings for
Windows is still on sale here and there and usually a bargain ...
I paid 5€ for my version.
Apart from that, Lemmini is pretty easy to use. Either start it
with the Webstart link provided at my homepage which will install
a desktop shortcut or download the JAR.
Lemmini should run fine on system with an 800Mhz CPU or above and a
Java J2SE runtime environment installed (>=1.5). Lemmini will need
at least 64MB of heap, so you should have at least 256MB of RAM, a
soundcard for sound and a graphics card with support for high or true
color modes. The desktop resolution should be at least 800x600 since
the game window is 800 pixels wide.
Note that Lemmini was only tested on WinXP and on Linux in high and
true color modes, I have reports that it runs on Mac OS X and Win98
(though there still might be some problems under Win98). Indeed it should
run on every system supported by J2SE, including Solaris, but I can't
test that.
Lemmini will also run in 256 color indexed mode, but only with reduced
color quality. Note that on very low end machines, it might be a good idea
to reduce the desktop color depth to 16bit mode as this might improve performance quite a bit.
1 |
change release rate (the new rate is displayed above "+", the minimum release rate above "-"). Double clicking selects maximum/minimum |
2 |
select climber skill (lemmings with this skill can climb walls) |
3 |
select floater skill (lemmings with this skill will survive falling high distances) |
4 |
select bomber skill (lemming will explode after 5 seconds) |
5 |
select blocker skill (lemming will stand still and change direction of other lemmings) |
6 |
select builder skill (lemming will build stairs) |
7 |
select basher skill (lemming will bash through walls) |
8 |
select miner skill (lemming will mine into the ground) |
9 |
select digger skill (lemming will dig a hole) |
A |
pause game (press again or assign lemming a skill to continue) |
B |
Nuke - activated by double click (all lemmings will turn into bombers) |
C |
Fast Forward (game speed is increased, press again for normal speed) |
D |
Minimap - click/drag inside to jump to that playfield position |
E |
Score: "OUT" is the number of lemming on the screen, "IN" is the percentage of lemming that have entered the exit, "TIME" is the time left |
The following keys are defined:
F1 |
decrease release rate |
F2 |
increase release rate |
F3..F10 or "1".."9" |
assign climber skill (F3/"1") to digger skill (F10/"8"). Order is the same as the icons |
"P" or F11 |
pause mode (same as pressing pause icon) |
F12 |
Nuke (press twice quickly like the icon) |
"F" or "Enter" |
Fast Forward (same as pressing fast forward icon) |
"Shift" |
When pressed, the scrolling speed via mouse or keyboard is doubled |
"Cursor left/right" |
Scroll playfield left or right. In "advanced select" mode (default), pressing left/right is used to select lemmings heading in this direction only (similar to the mode in Lemmings Revolution) |
"Cursor up" |
Select walkers only (like right mouse button in some versions) |
"S" |
create a screenshot of the whole level. It's stored in the resource directory and called "level.png" |
Left click |
press an icon or assign the lemming under the cursor a skill |
Left click/drag |
jump to that map position |
Right drag |
move the playfield |
The playfield will also scroll if you move the mouse cursor to the left or right border of the screen.
Name | Volker Oth |
Born | 1971 |
Country | Germany |
Occupation | Embedded C software development (automobile) |
Contact | You might contact me by email if you have questions/bug reports regarding Lemmini: VolkerOth (at) GMX.de |
Repository URL |
Lemmini is provided "as is"
without warranty of any kind. Use it at your own risk.
The resources used are under copyright of Psygnosis/Sony. Therefore only legal owners
of "Lemmings for Windows" are allowed to play Lemmini.
No code of the original game is used, also no illegal form of reverse engineering of an
original game was performed to create Lemmini.
Lemmini itself (the game engine) is freeware in the sense of "free for all to use". Download
it, give it to your friends or whatever.
If
you intend to put it as
download on your site, please make a reference to the original home page. Same is true for distribution on magazine CDs/DVDs.
Anyway, to respect
the rights of the original copyright holders, I explicitly forbid to distribute
Lemmini with the "Lemmings for Windows" resources in any form.
If you intend to do so, please contact the copyright holders.
Please note that also the distribution of the resources extracted by Lemmini is not allowed;
neither with or without the Lemmini engine. If you need help to extract the resources from
the WinLemm data for your own Lemmings port, just contact me or have a look at the source code.
As
of version 0.82, Lemmini is "free software", as all parts of
the source are released under licenses approved by the Free Software
Foundation. See chapter Source Code
for details.
Lemmini uses code by Martin Cameron and Jef Poskanzer. See above for references.
Thanks to
The guys of DMA Design for writing the original Lemmings.
Martin Cameron for his MicroMod Library (the page is down).
Jef Poskanzer for his GifEncoder Library.
Mindless for his MOD conversions of the original Amiga Lemmings tunes.
rt for his original LVL format description.
Herman Perk (LemGen) for analyzing the level code algorithm.
ccexplore and the other nice folks at the Lemmingswelt Forum for discussion and
advice (the forum is down).
Sun for maintaining Java and providing the community with a free development environment.
The Eclipse open source community for the great IDE.
Lemmix - a Lemmings level editor for Windows with support for Lemmini
Lemmings Universe - lots of information and files around Lemmings games
Planet Lemmings - all level codes for the Amiga version and more
The Lemmings Compendium - walkthroughs and level codes
The Lemmings Solution - walkthroughs and statistics